RNDR is the first network to transform the power of GPU compute into a decentralized economy of connected 3D assets. RNDR allows anyone with a modern GPU to contribute their rendering power in exchange for tokens, dramatically increasing the scale and availability of GPU compute for artists, designers, and researchers.
Eventually, we aim to make it possible for any 3D object or environment to be authored, shared, and monetized through blockchain protocols.
The RNDR token is powered by breakthrough cloud rendering technology, creating a distributed global network of millions of peer-to-peer GPU devices.
Please find the links to various resources below:
**Highlighted Medium Articles: **
OTOY® is the definitive cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award® winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economics in content creation and distribution powered by the cloud.
Recently, OTOY has released Octane Render 4 and OctaneRender 2018 pioneering AI-Accelerated unbiased physically correct GPU rendering, integrated its cinematic rendering pipeline into Unity3D and Unreal Engine 4, and partnered with Facebook and RED Digital to create the Manifold volumetric virtual reality camera. In 2017, OTOY launched the Render Token (RNDR) Blockchain network, providing the first peer-to-peer GPU rendering and 3D marketplace for the creation and publishing of next generation holographic media. In initial Phases I - III, RNDR redesigned OTOY’s industry-leading GPU cloud rendering platform, OctaneRender Cloud (ORC) to accept RNDR Tokens and decentralized rendering.
OTOY was founded in 2008 by Jules Urbach (Founder & CEO) and Malcolm Taylor (Co-Founder & CTO). Advisors include Eric Schmidt Executive Chairman and Former CEO of Google Inc.; Brendan Eich Co-Founder of Mozilla and Brave Software; J.J Abrams, President and Chairman of Bad Robot; and Ari Emanuel, Co-CEO of Endeavor.
Rendering CGI intensive media requires exponentially more GPU infrastructure than what is currently available, with demands for resolution, frame-rate, and photorealism accelerating at an increasing pace. We are experiencing exponential growth in rendering demand, however, supply has not kept pace. Public GPU Cloud rendering costs and local render farms are prohibitively expensive, impractical to install for most artists, and cannot scale to holographic resolutions. Today, a single light field render can cost tens of thousands of dollars and saturate the network of regional GPU-rendering instances from centralized providers. There is no way to keep up with the demand for holographic production without a more efficient form of distributed infrastructure.
Finally, not only are artists and designers facing new dimensions of complexity - with the need to provide higher frame rates, higher resolution, more complex objects, and more realistic images - but there are few distribution and monetization opportunities for holographic media.
The RNDR Network is the first peer-to-peer GPU Compute network designed to create new levels of scale and efficiency for holographic media production. Despite increased cloud demand, many GPU’s either sit idle for long periods of time. Diminishing returns on cryptocurrency mining have accelerated this trend.
The RNDR Network ecosystem solves this inefficiency, allowing developers (both artists and providers) to monetize their idle GPUs by performing renders in exchange for RNDR Tokens. Accumulated RNDR tokens can then be re-used within the network providing users with infrastructure elasticity needed for rapid scaling on deadline, or for compute intensive ultra high resolution, VR, AR, light field jobs that cannot be rendered locally.
This new blockchain-based rendering system will then facilitate efficient, reliable, and remunerative rendering of time-stamped tasks on a peer-to-peer basis. In Phase IV, RNDR will create a 3D marketplace on the blockchain for holographic distribution and monetization.
Unlike other cloud rendering services and distributed compute networks, RNDR deploys an efficient OBRX workflow, which separates rendering data from the Digital Content Creation [DCC] authoring tool used to create the scene, allowing for unlimited scaling across parallel GPU nodes. Integrating the ORBX architecture into a decentralized peer-to-peer marketplace creates economies of scale and efficiencies needed to produce ultra-high resolution holographic work.
Using OctaneRender Scene AI, integrated deeply within the rendering pipeline, the RNDR Network is able to uniquely watermark scenes, allowing renders to be parallelized on untrusted nodes with end-to-end traceability.
Speed & Efficiency
With unlimited scale through a decentralized network, RNDR removes bottlenecks at the final rendering stage for HPC and Holographic compute, unleashing artistic creativity to venture on new dimensions of work and reducing cost pressures on their workflows.
In 2009, Founder and CEO, Jules Urbach patented “token-based billing model for server-side rendering” years before blockchain technology became mainstream because he anticipated that next-generation holographic media would require P2P distributed GPU networking and new incentive mechanisms in order to sufficiently scale. The growth of Ethereum smart contracts set the foundations for The Render Network to build an end-to-end holographic economy. GPU mining has built a supply of miners that far exceeds the centralized public GPU Cloud. On top of millions of GPU’s now available for holographic compute, Blockchain technology has evolved now to store, validate and time-stamp complex mixes of technical specifications, schedules, accounts, regulations, protocols, standards, and property rights. Smart contact technology can be used to handle digital rights management needed for complex holographic digital assets that can be routinely copied and for which time-stamped proof of authorship is crucial.
You can check by going to this etherscan link and adding your walletID to the “Filter by” bar.
Note: "OUT" is when an artist is paying for jobs (a miner should not have any of these) and "IN" is when there is a refund on excess tokens (this will be receiving payment for work in a miner's case).
Windows OS for miner’s client (Linux is coming soon).
Latest editions of OctaneRender are installed and periodically updated with the RNDR client.
GPU: A 1070 is recommended minimum. Currently, we only support NVIDIA GPUs but AMD and Apple Integrated graphics are on the roadmap.
VRAM: 8 GB+
RAM: 32 GB+
Network Connection: Strong Internet connectivity is essential
IP: Static IP is preferred
Partial GPU offloading of certain work through Vulkan/Apple Metal on Intel and AMD GPUs is forthcoming with OctaneRender 2019.2. We are currently completing the release of OctaneRender 2018 and once that is completed, the team will begin Alpha testing OctaneRender 2019.1. You can find the latest on the OctaneRender Forum.